UX Design Fellowship

The Knowledge App

The perfect productivity tool to help you meet your goals and milestones.

Roles &

Responsibilities

User Research: Competitive Analysis,

Interviews, Journey Mapping

Prototyping

Project Context

One week Sprint

Fellowship

Team: Ahmer,Francesca,Jhoan,Mouniratou

Tools Used

Figma

Trello

UX Design: Sketching, Interaction Design,

Project Overview


While being in the fellowship, we were tasked to solve a problem by creating an application in one week.

In the team of four UX designers, we all divided the workload equally. We had different responsibilities throughout the project while being remote. We used Trello to organize our tasks and keep track of our progress. I was responsible for initiating the UI design process.

The Knowledge App is a productivity and task management app designed specifically for fellows in the Knowledge House Fellowship. The app helps fellows track their goals and milestones, stay on top of their tasks, and collaborate with others in the program. Its primary goal is to help fellows be more productive and successful in their personal and professional pursuits.

Starting with the research synthesis, Francesca and Jhoan were gathering key data and analysis to determine a solution from our research that was done by each of us. Mouniratou and I created survey questions while Jhoan created card- sorting questions about features that people wanted on the app.

Problem Statement

Solution

Fellows in the Knowledge House Fellowship often have trouble tracking their goals and progress, managing their tasks effectively, and collaborating with their peers. They need a tool that can help them meet their goals, manage their tasks, and communicate effectively with their team.

Onto the low fidelity stage, I created the UI and style guide that consists of the colors used by the Knowledge House program and up-to-date modern interfaces. All of the team created their own low-fidelity pages by using my mood board as a reference.

I took the initiative to create the first few pages of the high fidelity and prototyping of the onboarding process so other team members could build off of what I designed. While in this process, feedback and comments were made to ensure that everyone was on track.

Survey goal: To get from fellows pain points and frustrations and methods for staying organized

Style Guide

Low Fidelity

High Fidelity

Design

.

Research Goal

Research Objective

Research Results

User Needs Mapping

Information Architecture

Learn about fellows pain points and frustrations

Understanding what methods fellows are using to stay organized

Understand what fellows from different tracks use to organize

Have a general overview of TKH existing learning tools

We want to learn : what is the ultimate barrier between the Fellows and meeting their weekly, monthly, phase goals.

What features they value the most within existing tools.

How teachers and counselors use the existing tools.

Target Audience

TKH Fellows in and outside the UI/UX track (Cyber Security, Data Analysis, Web)

Although we didn’t have time to do usability testing We managed in the end to create a prototype that meets our goal and solve our problem statement. This app can potentially come to reality due to how useful it is to the Knowledge House community. I wished I could’ve added more feedback to my teammates about their UI Design and try to help more and support them. I believe we did the best that we could in this short period of time.

30 seconds video walkthrough of user using the application

Prototype

Conclusion and Learnings

Thank you!

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